Journal Entry 2
28.2.203
Activity:
- Downloaded 2D Game Kit for Unity
- Went through 2D Game Kit Walkthrough
- With the new knowledge created my own level
Notes:
I tried to create a platfromer level which puts the player under pressure. So not only does the player have to pass the level without losing all of his hearts, he also has to pass the level quickly. I achieved this by making a single moving platform move throughout the entire level without stoping. The player can't jump between sections of the level so he has to rely on the moving platform - so if one section takes the player too much time the platform leaves and the player has no other choice than to restart the level.
Invested hours:
- Installations : 0.25 hour
- Tutorial: 1 hour
- Creation of the level 3.5 hours
Files
Get Project T
Project T
mff-gdintro-2023-t
Status | In development |
Author | dannmosny |
More posts
- Journal Entry 5Apr 03, 2023
- Journal Entry 4Mar 22, 2023
- Journal Entry 3Mar 15, 2023
- Journal Entry 1Feb 15, 2023
Comments
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Good job! That is a very clever design choice :) I will admit I didn't quite get to the end, but I like the variation you introduced (using the same design, but adding obstacles to it). Only thing I would point out - don't make the player restart the level. Kill them if the platform gets too far. The most basic one used in games is fire, but anything really - considering the restrictions of the 2D game kit - a text bubble pop up with the character commenting on their dire ending and then the game restarting itself. This makes the difference between a meaningful decision and something that might feel more like a bug than a feature.
Take this as food for thought for your next work and assignments.