Journal Entry 4


Activity:
- added sprites for the environment
- created level 
- added pause/tutorial screen
- tweaked the difficulty

Notes:
When creating tiles I wanted some of them to have a collider (wall tiles) and others to not have it. I solved this by having two separate tile grids but I wonder if there's a better solution. I also encountered a small visual bug where you could see small portions of the background on the edges between tiles - the solution was to create a sprite atlas out of my tiles. I also changed the sprite of the fish you are rescuing so it's more visible on the floor sprites I chose. I tried to balance the difficulty of my game by changing the amount of fire at the start of the game, the probability of fire spreading, the position and speed of the player, but playtesting is necessary to properly balance the game.

Invested hours:
- creating a tile grid and building a level with it: 5 hours
- adding pause screen and balancing: 1 hour

Files

PlaytestDemo.zip 22 MB
May 17, 2023

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